白荆回廊.风晴雪

文化娱乐 游戏 案例ID:228526
LiXiaolong李小龙
1 年经验· Ingenuity Studios, Inc.
微信扫码沟通,客服可协助直接对接工程师;如当前档期不合,也可继续推荐相似案例作者。

案例介绍

Serve as the intermediate bridge connection between programmers and artists. Work
with teams of artists and programmers to develop a high-efficiency pipeline for
building great looking content. Train artists and programmers to be familiar with Unreal
Engine and other software and tools. Responsible to implement the specific
production rules and regulations for arts pipeline. Work with tech art and content
creators to improve shader development and iteration. Identify pipeline bottlenecks
and opportunities for automation. Develop plenty of tools and 3D Plugins for arts
production. Help programmers to implement many game logic element with coding
and develop lots of tools in common usage. Technical support for production of arts
and programming to achieve goals. Responsible layout plans to improve effects of
arts' assets,
运⽤UE1,UE2 和UE3开发《战争机器》和《虚幻竞技场》系列,我主要是做
客户端开发和技术美术的⼯作,做过场动画,开发游戏⼯具和游戏逻辑等等。主要
运⽤了以上所述⼯具和技术⽅案。

白荆回廊.风晴雪

文化娱乐 · 游戏 案例ID:228526
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作者: LiXiaolong李小龙 - 1年经验- Ingenuity Studios, Inc.

案例介绍

Serve as the intermediate bridge connection between programmers and artists. Work
with teams of artists and programmers to develop a high-efficiency pipeline for
building great looking content. Train artists and programmers to be familiar with Unreal
Engine and other software and tools. Responsible to implement the specific
production rules and regulations for arts pipeline. Work with tech art and content
creators to improve shader development and iteration. Identify pipeline bottlenecks
and opportunities for automation. Develop plenty of tools and 3D Plugins for arts
production. Help programmers to implement many game logic element with coding
and develop lots of tools in common usage. Technical support for production of arts
and programming to achieve goals. Responsible layout plans to improve effects of
arts' assets,
运⽤UE1,UE2 和UE3开发《战争机器》和《虚幻竞技场》系列,我主要是做
客户端开发和技术美术的⼯作,做过场动画,开发游戏⼯具和游戏逻辑等等。主要
运⽤了以上所述⼯具和技术⽅案。

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